Stats
From Reflections WOT Wiki
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Commands and Definitions
SCORE
The SCORE command is one of the most important pages of your character. This report is OOC because no one really knows themselves in a numeric way like this page does. On this page of the wiki, we will try to help you realize what all these numbers mean and information mean. Here is an example of a chacarcter's SCORE.
Usage: score
Will display something like this:
|
\ _ /
-= (_) =- You are Bertha Example - Far Dareis Mai Wannabee <--- Character Name and Title
/ \ You are level 15. <--- Character Level
| You are 17 years old. <--- Current Age
You have earned 0 quest points. <--- See Quests for more info on Quests
You have completed 0 quests, and you are not on a quest at the moment. and Questpoints
You have been playing for 11 days and 19 hours. <--- How long you have had your character logged on
You have not roleplayed. <--- Basic description of how much you have RPed.
Race: Aiel Clan: Shaido <--- See Races and Clans
Guild: Aiel [None ] Rank: 1 GP: 0 <--- See the Guilds page for more info.
-=Title: Far Dareis Mai
Guild: Welcome Guild [None ] Rank: 1 GP: 0
-=Title: New Player
EXP: 24640 HP: 346/346 AP: 37 Next: 2360 DP: 525/525 AP Pool: 4 Practices: 1 Moves: 547/547 AP Bank: 500 Broadcast: 0 OP: 343/808 AP Need: 5 Physical ----- Mental ------ Soul -------- (Help STATS) STR: 55 (2 ) INT: 75 (12) CHA: 45 (-2) DEX: 75 (12) WIS: 75 (12) LUK: 65 (7 ) CON: 75 (12) ITN: 65 (7 ) WIL: 55 (2 ) Combat ------- Attacks: +23/+23/+13 Parry: +20 <--- See Combat for these stats Absorb: 0 Dodge: 28% Speed: 0 PReserved: 0% Encumbrance: -0/100 (Max 325) Damage: 0 Misc --------- You have 9 copper pennies, 7 silver marks, and 14 gold crowns. Fire: 28 Water: 38 Air: 33 Earth: 36 Spirit: 28
You are standing. <--- Status Notices
You are hungry.
You are thirsty.
You are neutral.
You are single.
TITLE
TITLE is an OOC Command that will add something to your name for others when they do player searches like WHO or for info pages like SCORE. This is a one line info line so it is limited to 80 characters. You can use the text formaing commands but the foramting characters count toward this 80 character limit so be sparing using formating and color. The example that follows is for the example SCORE above. Note your sir Name would be part of this title if you want to display it.
Usage: title <text> Example: title Example - Far Dareis Mai Wannabee
Character Level
Character Level is a way to show how experienced a character is. When you level you will gain some of these stats: HPs, DPs, Moves, and Practices. Also each skill and weave might get a small increase in % to next rank.
- EXP or Experience stat is the total amount of all experience gained toward all levels of a character. Remember Experience gained while the TRAIN command is in use all goes toward the skill or weave you are training. Next is the amount of Experience needed to gain your next level.
- HPs (Hit Points) are the Non-Lethal Damage your body can take.(Hit Points) or Hit Points is a representation of external damage capacity, the scrapes and cuts and bruises that are gained in a fight. As these wear down, critical hits will become more and more commonplace. Normal hits on a character or Mob will first be taken off of HPs until it reaches zero. Then the rest goes toward DPs. As time passes this will recover, but Resting commands will increase recovery rates.
NOTE: A critical hit does both non-lethal HPs and lethal DPs damage. IF you happen to be out of HPs when it occurs, you will loose twice the amount in DPs.
- DPs or (Internal) Damage Points is the amount of lethal damage a character or mob can take before dieing. A critical hit occurs when a strike does internal (DP) damage. When your DP reach 25 you will be stunned and unable to fight. When it reaches 0 you are dead. Bear in mind that the ratio of DP to Max DP is directly proportional to combat effectiveness. If you have 150 out of 200 DP remaining, you will hit and defend at 75%. As time passes this will recover, but Resting commands will increase recovery rates.
- Moves or MVs is an indication of how physically tired you are and how much you can still do before collasping. Moving and certain actions will use up this amount. As time passes this will recover, but Resting commands will increase recovery rates.
- Pracs or Practices is the amount of training points you have to spend on skills or weaves. You gain them from Leveling, certain quests, rewards or from Studying.
Character Age
Character Age is this games way to show how old a character is. You start at 17. Unless you pick certain Advantages. It is a function of how long your character has been playing...IE logged on time. At certain ages it might affect your character. So this is something discouraging being logged on and AFK.
Clan
Some races like the Aiel are subdivided into Clans. Each Clan in the books have their own command structure and home area.
APs
APs or Ability Points are a representation of your characters growth and experience. As you kill mobiles, use skills, role play and explore, you will gain points into your AP Bank. As of right now the AP Bank max is 500. Through time, most especially through Role Play, your AP Bank will be absorbed into your AP Pool. When this pool reaches your AP Need, your AP Pool will be set to 0 and 1 will be added to your APs. After gaining so many APs you AP Need will increase. New players start with a AP Need of 4 and it takes gaining 100 APs to increase it.
APs can be used to: LEARN a new skill or weave, or increase a skill or weave by 1 rank. Or GAIN a stat or advantage.
Character Ability Stats
The stats in this section have stat modifiers (the number in parenthesis after your stat on your character sheet) will run from -25 to +25, though some will be higher or lower then these depending on advantages/disadvantages.
-25 or less: Horrible. Disfiguringly ugly, often sick, drooling.
-20 to -25: Extremely bad.
-15 to -20: Bad
-10 to -15: Poor
-5 to -10: Below Average
-5 to +5: Average
+5 to +10: Above Average
+10 to +15: Good
+15 to +20: Very Good
+20 to +25: Excellent
+25 or more: Very excellent! Body builder, Conan the Barbarian, Einstein, Cleopatra, Julius Caesar, Houdini. All in respective
stats, of course.
- The Physical Stats are:
STR
STR - Strength. A measure of your characters raw physical strength. A high strength helps modify your To-Hit, the Damage you do, the amount you can carry safely, and the number of Moves you have.
- Note: If you are using Combat Finesse and your Dexterity is higher than your strength, you will use your Dexterity modifier fir your To-Hit modifier.
DEX
DEX - Dexterity. Your hand-eye coordination and your agility, Dexterity is a commonly used stat. It can be found in calculating your DV (Defense Value) as well as your Dodge chance.
CON
CON - Constitution. This is a measure of how healthy and tough your character is. Constitution is used whenever you receive damage, giving you a chance to resist the horrible effects of injury. Your Hit Points and Damage Points are determined by your Constitution. Your chance to resist Fatigue is modified by your Constitution.
- The Mental Stats are:
INT
INT - Intelligence. Your characters intelligence and mental quickness. A raw ability to feel his or her way through life. Training sessions at higher levels cost less practices for an intelligent person.
WIS
WIS - Wisdom. Your characters life experiences and common sense measure up to his or her wisdom. PRACTICE sessions are easier and less costly for wise people, and more practices are gained when you raise a level.
ITN
ITN - Intuition. Intuition is a measure of the characters perceptiveness, raw intuition, and some say luck. An intuitive person is more likely to Spot someone Sneaking about, or one Hiding in the shadows. A [[Feint}} is less likely to be successful on a naturally intuitive person.
- The Social Stats are:
CHA
CHA - Charisma. Charisma is a representation of the characters people-skills, his or her likableness, and physical attractiveness. It is important to note here that ALL stats are considered IC (In Character) and should be role played accordingly. A modified Charisma Bonus of (-3) means the character is gruff, has a bad habbit, or perhaps poor hygiene.
Most importantly, charisma is about your characters self-confidence, poise, and ability under pressure.
LUK
LUK - Luck. Everyone seems woven willy-nilly into the pattern, and though it may often seem otherwise, everyones place is well defined. However some individuals are woven in such a way that good (or bad) things just "seem to happen" to them. This is represented by Luck, a stat that has broad reaching and often surprising affects.
WIL
WIL - Willpower. Some characters are just plain stubborn, while others are weak willed and follow every order or suggestion given to them. Some have a sense of self ranging from absolute confidence to pessimism. This is represented by Willpower, which affects any sort of test of identity or mental attack. Basically it means sense of self, identity or protection from mental attacks
Channeling Stats
Channelling Stats are the channelers ability to identify and manipulate this type of flow when using the one power. The stronger in the flow you are using will result in less chance for the weave you are using it for to fail. Also if you are experimenting with a flow the higher this Channeling Stat is, the more chance of discovering a weave using the stat.
OP
OP or One Power is your characters OP rating is the maximum amount they can Grasp. Angreal and Links will normally increase this rating. A typical character reaches their maximum potential around level 35.
Fire
Fire - Is you fire flow ability. Fire flows are normally in a weave when it has concerns with heat, light, fire, electricity and explosives. Men are normally stronger with fire then women.
Water
Water - Is you water flow ability. Water flows are normally in a weave when it has concerns with weather, water, cooling and fluidity. Women are normally stronger with water then men.
Air
Air - Is you air flow ability. Air flows are normally in a weave for solid structure, weather, wind, cooling and binding. Women are normally stronger with air then men.
Earth
Earth - Is you earth flow ability. Earth flows are used in a weave for metals, woods, soil, earthquakes and minerals. Men are normally stronger with earth then women.
Spirit
Spirit - Is you spirit flow ability. Spirit is in weaves that concern cutting of weaves, shielding, healing and control (Warder Bond as an example). Men and women are normally about the same in this flow.
Status Notifications
This section of the Character Page is for any other important information reguarding your character. This can be that your hungry, thirsty, married or single, fatigued from channeling, how many lives you have left (Hardcore Players) and any other status that might be needed to know for your character.