From Reflections WOT Wiki
There are two main classifications of weaves. First you have the simple weaves, which consist of only one or two of the five flows. And the complex weaves, which consist of three or more of the flows. Below weave list is broken into these two categories to make it easier to figure out how many of which that you have, since this is a requirement for advancement in the tower.
The OP NEEDED column is not exact. The OP cost is a little random based on a few things, but there is an advantage that lowers this cost. It can be a little more or less, but the number listed here is the average cost. The column titled INCR OP is how hard the NEXT weave you use is. When you use one weave, the next one will cost this much more to weave.
Example: You weave 'air armor' on yourself, which has an average cost of 200. When you try to cast 'blessing ward' it would cost an average of 350 since the incremental cost on the previous weave (air armor) was 50. The next weave you try would then be at 150 extra (50 from the armor and 100 from the ward).
Simple Weaves
| WEAVE NAME
| OP NEEDED
| INCR OP
| Fire
| Water
| Air
| Earth
| Spirit
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Complex Weaves
| WEAVE NAME
| OP NEEDED
| INCR OP
| Fire
| Water
| Air
| Earth
| Spirit
|
-
-
-
-
-
-
| harm
| 350
| 200
| 0
| 10
| 15
| 0
| 35
|
-
-
-
-
-
-
| regen
| 200
| 50
| 0
| 20
| 30
| 20
| 0
|
-
-
-
-
| ward
| 500
| 200
| 30
| 30
| 0
| 0
| 50
|
complete compulsion
touch of cold
color spray
detect invisibility
earthquake
spirit drain
invisibility mask
locate object
shocking touch
strength
roleplay summon
Travelling Gate
Wards
chain lightning
aura of fire
ball lightning
rain of fire
explosion of flame